Impulse Formula:
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Definition: This calculator computes the impulse component perpendicular to a surface based on mass, velocity, and angle of impact.
Purpose: It helps physics students and engineers analyze collisions and impacts at various angles.
The calculator uses the formula:
Where:
Explanation: The formula calculates the perpendicular component of momentum transfer during a collision at an angle.
Details: Impulse calculations are crucial for understanding collision forces, designing safety systems, and analyzing sports physics.
Tips: Enter the mass in kg, velocity in m/s, and angle in degrees (0-90). All values must be positive, with angle between 0° and 90°.
Q1: Why use sine of the angle?
A: The sine function gives the perpendicular component of the velocity vector relative to the impact surface.
Q2: What happens at 0° impact angle?
A: At 0° (head-on collision), sin(0)=0, so impulse is zero - this represents a perfectly glancing impact with no perpendicular force.
Q3: What's the maximum impulse possible?
A: Maximum occurs at 90° (direct impact), where sin(90°)=1, giving full impulse J = m × v.
Q4: How does this relate to force?
A: Impulse equals force multiplied by time (J = F×Δt). Divide impulse by collision duration to estimate average force.
Q5: Can I use this for elastic collisions?
A: This calculates initial perpendicular impulse. For elastic collisions, you'd need to consider coefficient of restitution.